Fortunately, SNK seized this opportunity and presented players with the longest list of selectable characters not only in the franchise, but in all fighting games to date. Not having the obligation to follow the events that occurred in the previous games of the franchise, SNK could freely bring back as many characters as it saw fit to KOF ’98, whether they were banned, missing or even dead. In addition, it is important to note that KOF ’98 is the franchise game that, so far, has more official “alternative” teams, which generates interesting and numerous custom endings.Īs we won’t have a space in the review to break down history, I leave here an easter egg: “It all began in ’94. As its subtitle indicates, The King of Fighters ’98 is just a “ dream match”.ĭespite this, SNK did not play around in service and gave their final fans to each of the top teams at the end of the game. Click here to read the review of The King of Fighters ’97.Īfter finishing the Orochi arc in the previous game, KOF ’98 brings something that no other KOF until then has, the absolute absence of plot. Click here to read the review of The King of Fighters ’96. Click here to read the review of The King of Fighters ’95. From KOF ’95 onwards, all analyzes were written by the same contributor.Ĭlick here to read the review of The King of Fighters ’94. It is possible that throughout this analysis references to previous games are, assuming prior knowledge. If you haven’t read the reviews of previous games yet, I recommend you do. Let’s analyze The King of Fighters ’98: Dream Match Never Ends. The King of Fighters ’98: Dream Match Never EndsĬontinuing the annual releases, SNK in 1998 focuses on gameplay and competitiveness, greatly improves the game’s conversion to consoles and delivers to the gamer what is considered the best version of its most prestigious fighting game.